Simulation & Game Development

Following two years of research and development and extensive collaboration with industry leaders and sister colleges in the North Carolina system, Farhad Javidi has developed the first AAS degree program in "Simulation and Game Development" in nation. The Program was approved by North Carolina Community College System on October 24, 2005.

Thursday, April 06, 2006

Machinima

Using Games to Change Filmaking and Instructional Video

Paul MarinoLength - 57:13 Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies. In an expanded definition, it is the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence. By combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines, Machinima makes for a very cost and time efficient way to produce films, with a large amount of creative control. This session discusses how games are changing the nature of animation and filmmaking, and how machinima techniques can be useful for instructional environments, serious game development, and education of next-generation filmakers.

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