Tuesday, October 03, 2006

A Message by Pathfinder


A one-year research project in the U.K. supported by EA and Futurelab examining the role of computer games in education, called Teaching in Games, suggests games augment motivation and strategic problem solving. The study surveyed more than 2,300 students, 1,000 teachers and four schools. Ages in the schools ranged from three to 18, with that majority of participants
between 11 and 18 years old. The three titles selected for use were "god games," where the player has control over the entire game environment.

The report also suggested teachers don't need to be skilled game gurus in order to successfully integrate the games into the curriculum. The majority (72 percent) of teachers questioned never play computer games at home, but 36 percent of primary teachers and 27 percent of secondary teachers stated they have used games in the classroom. Motivating the students is the majority reason. While challenges like copy protection and technical support remain, the future of education-aiding computer games looks promising.

For further education, check out the report.

Take care,
-Pathfinder

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