Thursday, October 05, 2006

Addicted


A reply from me to a post about someone who said they were addicted to SL...

LOL!

I left here at 520 am when the grid went down- and we were just about to put up my first building!!

And after class today spent 3 more hours on it... Too damn much to learn, and WAYY to much time - but I agree that it's addicting. I now have in my inventory 55 buildings, 20 scripts, 40 plants, etc.. Etc...
And am still like a baby trying to move prims around on my new (as of
3am) aquired 512 acres...

My greatest wish is that by getting educators TOGETHER here we could actually NOT reinvent the wheel all over - so that we must think about collaborating and sharing work, in the same way that 1 linden dollar bought me 17 buildings. Just think if I coul dgo get 5 html tutorials, or a phlebotomy simulation - so please everybody think about this.

It's all fine and dandy for me to have my cool space, and avatar and (waittaminute, somebody made me a woman.... Damn... Wonder if I left that "remember me" box... Not a good default to have in school labs) - anyway, try and keep plugging how we can really use this!

D.i.

Tuesday, October 03, 2006

A Message by Cathy Arreguin


I just viewed a 22 minute video produced by the Orange County (California) Department of Education, Educational Technology group. Titled " Games in Education" this video deals with the educational impact of using educational video games in the classroom and features interviews by Clark Aldrich, Dr. James Gee ( University of Wisconsin, Madison) and Dr. Henry Jenkins (MIT). It also features comments by Dave "Fargo" Kosak (GameSpy.com) and an interview by a high school teacher who details his use of video games aligned with State Standards.

It does a good job of discussing both affordances and constraints and has many fascinating ideas that might bear fruition in a SL environment. Interestingly, at one point, as Dr. Jenkins is
speaking, a few SL video clips are shown!

The video is currently hosted by permission on Google Video:

Cathy Arreguin, USDU
(SL: Mari Asturias)

A Message by Pathfinder


A one-year research project in the U.K. supported by EA and Futurelab examining the role of computer games in education, called Teaching in Games, suggests games augment motivation and strategic problem solving. The study surveyed more than 2,300 students, 1,000 teachers and four schools. Ages in the schools ranged from three to 18, with that majority of participants
between 11 and 18 years old. The three titles selected for use were "god games," where the player has control over the entire game environment.

The report also suggested teachers don't need to be skilled game gurus in order to successfully integrate the games into the curriculum. The majority (72 percent) of teachers questioned never play computer games at home, but 36 percent of primary teachers and 27 percent of secondary teachers stated they have used games in the classroom. Motivating the students is the majority reason. While challenges like copy protection and technical support remain, the future of education-aiding computer games looks promising.

For further education, check out the report.

Take care,
-Pathfinder

SGD Team Collaboration


Following our discussion of the project and my subsequent meeting with SGD team members, my team has concluded that this project is beneficial to our students. We'd be happy to help with this effort. We are thinking of creating and offering a short course on Microsoft XNA. Following completion of the course, we would like to write a paper on the experience and submit it to the Microsoft Game Conference. Since the submission deadline is November, we'd like to commence asap.

- Farhad

Sunday, October 01, 2006

SL Project - Draft Strategic Plan



Mission
To create an immersive 3-dimensional virtual environment for CPCC faculty, staff, and students to interact, collaborate, teach, learn, and experiment. The user-friendly interface will allow for the creation of a rich learning environment for students, and in addition, it will help to establish a climate of innovation, investigation, experimentation and entrepreneurship.

Second Life Development Team
The development team is a cross-disciplinary group that will include students and possibly experts from outside the College. The group should be fluid, adding members as the need arises in the accomplishment of its goals.

Goals
Phase I
The essential concept of this initiative is to create the feeling of a college campus within Second Life that is functional, representative of CPCC, and aesthetically pleasing. The CPCC Campus should be modeled after another successful site. For example, NMC chose the existing SL island of Serenite as the ideal model for their topographical layout. Some of the architectural detail to emulate could be: detailed cobblestone/brick walking paths, intricate stone bridges, areas for reflection and gathering in small groups, lush and extremely high quality vegetation.
The main CPCC building will have a professional presence to be shared by all departments and disciplines. This site will provide a gateway to courseware, academic and student support services, advising and counseling. This main building might be reminiscent of the Overcash building with a large formal theater, student life center, recital hall, and art gallery.

We will create an open area/commons that will serve as the touchdown for those teleporting into the campus. This area should include guideposts that indicate where to go to find the major areas, as well as an events calendar. The sculpture garden should have rotating sculptures, some created by our students, some created by visitors as part of an art competition or show. This area should have trees, fountains, benches, and high quality vegetation and landscaping.

An audio/video interface will be accomplished using Skype or some other tool to provide real time conversation and visual contact.

The FI will have a creative and experimental presence within SL. The FI venue will serve as a showcase for emerging technology projects and research from students, faculty and staff. This building (or room) must be unique, futuristic, and still functional. It will house both permanent and visiting exhibitions, demonstrations, and work areas for students and faculty. We will need at least three display spaces, and a formal board room for small meetings seating 12 with an oval table and projection screen. We will need lots of interior wall space, and an interior design that encourages exploration and learning. Within the FI, we will have an area for the Center for Emerging Technology. It should showcase the technology areas of the college as well as have areas for instruction. New and innovative approaches to online learning should be presented here. Examples could be a virtual network closet using all remote lab tools available and virtual PCs to configure RL networks or SGD modeling of clothing, avatars, and other objects.

CPCC will establish a course within SL with an LMS (Sakai or Moodle) interface. Using a mixed media approach, the LMS and the SL environment will both be used as appropriate to take advantages of the strengths of each. The SL courses could contain a variety of live events—seminars, presentations, & trainings that use streaming video and web content extensively, but emphasize and capitalize on the value-added of the 3 dimensional immersive environment.

Through the FI, we will start a business within SL where faculty and students could sell objects, education, programming, entertainment, etc. The business will be organized as a 401c3, through the CPCC Services Corporation.

Phase II
Develop a Harris Conference Center replica for large conferences and seminars. The conference center will contain three meeting rooms. One should emulate a tiered classroom at a university with seating for 75, the second would be smaller room with seating for 20, and the last a conference room with a rectangular table seating for 8. All conference rooms will need a projection screen and a terminal to access the content library. The interior should include several comfortable conversation areas, and a central terminal for searching content (functionally a list of content links).

Greenway. This area should follow the creek that will be part of the topography. It should be a peaceful place to walk, relax, and meditate on current events and studies. It should also demonstrate some of our desires to integrate NWF type curriculum into the classroom as well as authentic habitat areas. Along the greenway should be the “Zeiss Trail” that displays historical trees from important places and events.

Student Services One Stop Shop for admissions, registration, advising and counseling.

Design an amphitheater with at least three projection surfaces. The space should accommodate as many as 75, all with direct access to the screens, but not all need to be seated. Attendees should be able to easily fly here. There could be standing room areas. Each of the projection surfaces needs to be able to show independent content. As in the library, there needs to be an interface to select content. Sometimes we will want to steam live content, and sometime we will want to allow folks to choose from a playlist.

- Dr. Rod Townley

How It Started


It all started a month or so ago when i read an article in popular science about Second Life. Then I found an article in MIT's technology review from 2005 that mentioned the economics of second life. I thought it might be interesting to play with in my emerging tech class, and set the articles aside for review.

A student tried it out and was excited about it, and i mentioned it to a dean or two, and about the same time a few more articles started popping up, and i did some basic research.

Which culminated in my boss' boss asking me to figure out how to make it happen, and to make it happen, with pretty rapid deadlines.

So first steps:
-create account, verified with my card
-muck with my avatar- too complicated, walk around with white and blue shirt coat using flag texture for first week until someone gave me some regular clothes
-spent way too long a week into trying to make my face look like my real face, but then giving my ears pointed tips, and making my hair silver-gray
-requested education island space- waiting to hear back
-learned about first land, and got some
-built my first primitives (prims) as big flat boards to put on my property
-and so on.

So this is a place for me to start putting this al together, though I'm wondering if a wiki wouldn' tmake more sense...

the impetus? The SLED list had this link, and i needed a place to put it:
http://ets.tlt.psu.edu/virtualworlds/

- DI